The Greek Kiln

Educating members, local schools, and local artists in the techniques, making, and firing of Greek style pottery

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The Roman Spectacle

A Roman gladiatorial spectacle of magnificent proportions

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International Archaeology Day

Providing the chance to indulge your inner Indiana Jones

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The Greek Kiln

Educating members, local schools, and local artists in the techniques, making, and firing of Greek style pottery

Learn More

The Roman Spectacle

A Roman gladiatorial spectacle of magnificent proportions

Learn More

Empires and Odysseys: Teaching the Past through Video Games

Lecture Details

Thursday, March 21, 2024 - 5:00pm
Haury 215

Presenter: 

Dr. Alison Futrell (Associate Professor of History) and Dr. Robert Stephan (Associate Professor of Practice, Classics)

The integration of video games as educational tools has opened new horizons in the teaching methodologies of history and archaeology. This co-authored talk, presented by Dr. Futrell (Associate Professor of History) and Dr. Stephan (Associate Professor of Practice, Classics), explores the innovative use of popular video games as pedagogical tools in higher education. Dr. Futrell will initiate the discussion by examining the strategic use of "Age of Empires IV," a historical strategy game, in history department courses. This segment will delve into how the game's immersive environments and historical narratives can enhance students' understanding of historical timelines, strategic thinking, and the complexities of societal development.

Following this, Dr. Stephan will present on the utilization of "Assassin's Creed: Odyssey," an action role-playing game set in ancient Greece, as a dynamic platform for teaching about the history, culture, and archaeology of the ancient Greek world. This portion of the talk will highlight the game's attention to historical accuracy in its depiction of ancient landscapes, structures, and societal norms, and how it can serve as a virtual field trip that allows students to explore and interact with the past in ways previously unimaginable.

Together, these presentations will not only showcase the educational potential of these games but will also address the challenges and considerations involved in integrating them into the curriculum. The talk aims to provide insights into how these digital platforms can be effectively employed to foster a deeper interest and understanding of history and archaeology among students, thereby enhancing their educational experience.